Sandbox 7, 0.0.9.5624, Nov 16 2017

Additions

  • Performance overhaul
  • Performance benchmark
  • Blood streams
  • Simple dismemberment
  • Improved coughing

Changes

  • Add back camera motion blur effect

Fixes

  • Fix issue with audio not playing during mission intro
  • Fix respiration being too fast and heavy
  • Fix so that occupants are aware of traps and don't trigger them

Sandbox Demo 6, 0.0.8.1903, Sept 10 2017

Additions

  • Add generated levels
  • Add 'hide exterior walls' cheat for marksman
  • Make Model 29 .44 Mag available to operators
  • Add 'Random weapon' and 'Random ammunition' options for equipment
  • Add fragmentation grenade
  • Add grenade baking (hold fire key to start fuse, release to throw)
  • Add explosive door traps: immediate and delayed
  • Add Multi tool item that speeds up disarming of traps
  • Add key to drop weapons
  • Add ability to pick up and use any weapon
  • Add decorticate and decerberate responses to brain trauma (was previously generic cramps)
  • Add chance that characters cramp down on their trigger finger on brain trauma
  • Excessive concussion now becomes brain trauma
  • Hitting head on the floor now gives concussion and potentially trauma
  • Add bleeding from eyes, nose and ears as response to severe concussion
  • Add .38 Special ammunition (FMJ, JHP, SP)
  • Add letterboxing to resolutions that are lower than 16:9 aspect ratio to provide proper viewing distance

Changes

  • Change censor effect area from box to circle
  • Polish on some interaction animations and execution
  • Physiological effects of shockwaves are applied as the shockwave hits (instead of instantaneously)
  • Remove penalty for attacking unarmed occupants (penalty for attacking compliant occupants already covers this)
  • Make impact effect exit smoke look a bit more consistent (would spawn a bit away from the hit object before)
  • Improve calculation of concussion from explosions based on room size and containment
  • Changed back to dedicated full screen mode (potential fix for screen resolution and recording issues)

Fixes

  • Fix issue with switching weapons while reloading
  • Fix ammunition rendering error in equipment UI
  • Fix issue where characters' upper bodies would lean forward to different extents depending on frame rate
  • Fix issue where marksman mission would not start when marksman was disabled in the sandbox settings
  • Fix placement of marksman bolt-action visualization so it's not outside the screen on non-16:9 displays

 

Marksman Demo 0.0.8.005, Jun 4 2017

Additions

  • Add occupant morale and surrender
  • Add occupant 'final blow' behavior
  • Add occupant ambush and rush behaviors
  • Add operator cleanup behavior
  • Add animation for weapon bolt manipulations
  • Add new weapons: Kriss Vector .45ACP, FN P90 5.7x28mm, FN Five-SeveN 5.7x28mm and Remington Model 870 12 gauge
  • Add new ammunition: Less lethal 12 Ga slug, less lethal 12 Ga shot and subsonic 5.56x45mm
  • Add new components: Micro red dot sight and miniature reflex sight
  • Add mechanic that improves visuals of multiple simultaneous hits in same area (shotgun blasts)
  • Add ambient light setting

Also numerous minor changes and fixes.

Marksman Demo 0.0.7.008, Mar 31 2017

Additions

  • New wound rendering: new entry/exit wound visuals, dynamic decals on body parts
  • New gibs for substantial head hits
  • New weapon components: Angled fore grip, scope optic, VCOG optic, miniature reflex optic.
  • Add censoring visual effect (optional to enable!)

Changes

  • Tweak some entry/exit wound sizes
  • Change fullscreen mode to a more recording friendly one
  • Make floating bodies drift around better
  • Improve some particle effects
  • Adjust some ammunition

Fixes

  • Prevent oscillation on player turn around
  • Fix issue where weapons could fire without player input (occurred when switching weapons)
  • Fix issue that prevented muscle cramps from occurring

Marksman Demo 0.0.7.007, Mar 04 2017

Fixes

  • Fix deserialization issue for weapons
  • Fix issue with new version availability reporting

 

Marksman Demo 0.0.7.006, Mar 03 2017

Fixes

  • Fix missing description and incorrect name for Saiga 12

 

Marksman Demo 0.0.7.005, Mar 03 2017

Additions

  • Make the physiology visualization available through extras
  • Add draft version of Saiga 12 (full auto shotgun)
  • Add new hurt/pain audio samples
  • Introduce backwards compatible settings (keep settings when upgrading to newer versions from now on)

Changes

  • Tweak some entry/exit wound sizes
  • Tweak weapon accuracy penalties for movement and firing
  • Rename AK-47 to AKM

Fixes

  • Fix issue with throwing grenades through doors from a distance
  • Fix issue with passing control from player when turned ragdoll
  • Fix issue with audio playing on collision between casings and characters