Marksman Demo 0.0.8.005, Jun 4 2017

Additions

  • Add occupant morale and surrender
  • Add occupant 'final blow' behavior
  • Add occupant ambush and rush behaviors
  • Add operator cleanup behavior
  • Add animation for weapon bolt manipulations
  • Add new weapons: Kriss Vector .45ACP, FN P90 5.7x28mm, FN Five-SeveN 5.7x28mm and Remington Model 870 12 gauge
  • Add new ammunition: Less lethal 12 Ga slug, less lethal 12 Ga shot and subsonic 5.56x45mm
  • Add new components: Micro red dot sight and miniature reflex sight
  • Add mechanic that improves visuals of multiple simultaneous hits in same area (shotgun blasts)
  • Add ambient light setting

Also numerous minor changes and fixes.

Marksman Demo 0.0.7.008, Mar 31 2017

Additions

  • New wound rendering: new entry/exit wound visuals, dynamic decals on body parts
  • New gibs for substantial head hits
  • New weapon components: Angled fore grip, scope optic, VCOG optic, miniature reflex optic.
  • Add censoring visual effect (optional to enable!)

Changes

  • Tweak some entry/exit wound sizes
  • Change fullscreen mode to a more recording friendly one
  • Make floating bodies drift around better
  • Improve some particle effects
  • Adjust some ammunition

Fixes

  • Prevent oscillation on player turn around
  • Fix issue where weapons could fire without player input (occurred when switching weapons)
  • Fix issue that prevented muscle cramps from occurring

Marksman Demo 0.0.7.007, Mar 04 2017

Fixes

  • Fix deserialization issue for weapons
  • Fix issue with new version availability reporting

 

Marksman Demo 0.0.7.006, Mar 03 2017

Fixes

  • Fix missing description and incorrect name for Saiga 12

 

Marksman Demo 0.0.7.005, Mar 03 2017

Additions

  • Make the physiology visualization available through extras
  • Add draft version of Saiga 12 (full auto shotgun)
  • Add new hurt/pain audio samples
  • Introduce backwards compatible settings (keep settings when upgrading to newer versions from now on)

Changes

  • Tweak some entry/exit wound sizes
  • Tweak weapon accuracy penalties for movement and firing
  • Rename AK-47 to AKM

Fixes

  • Fix issue with throwing grenades through doors from a distance
  • Fix issue with passing control from player when turned ragdoll
  • Fix issue with audio playing on collision between casings and characters